VeniceGO
a wayfinding solution for Venice, a city where you can't rely on GPS
TIMELINE: 2-week academic project
TEAM: Salisa Jatuweerapong, Mahnoor Shahid
TOOLS: Adobe XD, Figma
My role included user research, problem definition, branding, wire-framing, and some hi-fis.
Overview
VeniceGO is a wayfinding system developed for Venice, Italy, designed for new tourists to the city. This multichannel solution bridges physical signs with a digital app, all tied together by a new cohesive brand identity for Venice.
The Context
Venice is a world-renowned historical tourist destination, with 6 districts spread across 118 islands. With its 180 or so winding canals, 433 bridges, and 2650 alleys and streets, many of which share identical names, navigating Venice presents unique challenges that few places in the world can match. In this environment, Venice’s dwindling population of around 70,000 residents (it once had 200,000) must contend with 90,000 to 100,000 visitors per day.That most of the city is at sea level leaves few options for visible landmarks. Many paths lead to only local access for residents and businesses. Compasses are said to be of limited use due to the meandering of the streets and canals. When on the streets, water often introduces itself as an obstacle; and vice versa. Building numbers are assigned by district and not by street or canal.
INITIAL PROBLEM DISCOVERY
Why is this important?
Venice's main economic industry is tourism. Yet everyone—businesses, locals, and even other tourists—hate Venice tourists, because they're everywhere.
Overcrowding in Venice is largely a problem of congestion in major areas, and lack of wayfinding in others. By building a wayfinding system for Venice, we would be able to have better control over traffic flows, and provide a more pleasant experience to all Venice go-ers.
*We would've wanted to explore overtourism in Venice, but that was out of scope for this brief.
Venice is local-friendly, but not tourist-friendly.
RESEARCH PROCESS
How do we research a city we’ve never visited, in the middle of a global pandemic?
Though we were mostly constrained to secondary research, we looked into a variety of sources:
Published Research
Case studies like Urbego’s Venice Smart City Report helped established a starting point for understanding the navigational infrastructure of Venice and the history and culture behind it. Notably, this report contained quant data on walking traffic flows in major centers.
Trip Reviews
We read forums such as Trip Advisor to find tips and tricks for Venice tourists, as well as anectodal reviews, which revealed common frustrations and goals.
We also looked at technology reviews, which covered digital navigation tools and options in place.
Travel Vlogs
Because reviews tend to be polarizing, we also looked at travel vlogs on Youtube to see the whole user journey, including the mundane. We took note of common activity patterns and routes through Venice.
These personal vlogs showed user motivations and characteristics well.
Google Maps
We took to street view ourselves and roleplayed a two navigation scenarios (ex. navigating to a landmark, with a restroom). In under a minute, we hit 3 dead ends--and that’s when we acutely felt the problem.
RESEARCH SUMMARY
Personas & User Journey
Tourists come to Venice looking for different things.
For the Solo Tourist, we want to provide an authentic Venice experience. This tourist is engaged with the local history, and is fit to schedule packed days.
For a Family Tourist, we want to provide a relaxing trip that caters to all the family member’s needs. They may want to rest often, and are less picky about their destinations.
We developed scenarios & user journeys for these personas to understand the niche ways each deal with their frustrations.
(Full design research can be shown upon request; link to our personas document)
RESEARCH FINDINGS
Common Painpoints
While every tourist experience’s is unique, we’ve identified some common painpoints that we will focus on.
1. No coherent visual identity // Wayfinding signage around the city is often haphazard. Street signs are painted on walls, and can differ between districts.
2. Lack of useful arrival information // Newly arriving tourists commonly find themselves lost, overwhelmed, and confused. While wayfinding information exists at arrival points, a lot of it will not apply to the travellor due to their specific wants and needs. Paper maps provided at this point also don’t indicate dead ends.
3. Scattered access to information // There is an overprovision of information at main arrival points to the city. Comparatively, the rest of the city has little wayfinding information.
4. Easy to get lost // It’s hard to know where you are!
5. On a budget! // Transit in Venice can get very expensive if you don’t buy the correct passes. Every traveller wants to save where they can.
RESEARCH FINDINGS
Design Constraints
These are considerations we will have to design around.
i. Unreliable GPS system // Due to Venice’s tightly winding streets and dead ends, GPS is not always accurate, and compasses aren’t useful
ii. Unhelpful locals // Tourists will unlikely be able to rely on locals for wayfinding help
iii. Travel by foot // The main mode of transportation across Venice is by walking. This combined with the many bridges, steps, and hard-to-traverse crowds make planning out an optimal path necessary.
DEFINE
What are our design goals?
1. Create a cohesive brand identity for Venice's wayfinding assets
2. Establish a wayfinding system in Venice that will help users go where they want to go.
3. With the confidence of a trusted wayfinding system, encourage users to travel to lesser known parts of Venice.
Here's what we designed.
(Don't worry, I'll walk through our process as well)
Why the digital component?
Our rationale for going digital is that Venice is very limited in terms of physical real estate. A digital solution allows us to manipulate the digital layer of the city, and using new technologies we can still pinpoint user location without GPS. A digital solution also means that any news or updates can be quickly pushed directly to tourists’ phones, without the delay of having to maintain and reinstall physical maps.
We will still be introducing physical signage and wayfinding within the city, though everything will link back to the digital app.
We believe that the modern lost tourist is a tech-savvy individual familiar with this method of wayfinding, and we propose that this app be advertised as the main wayfinding solution for Venice on their official sites, which would lead to widespread adoption by tourists.
SOLVING PROBLEM #1: No coherent visual identity.
A New Look for Venice
This is a brief style guide for both physical and digital signage. Our new logo features a stylized fish shaped like Venice! This fish logo will also inform travelers at physical wayfinding points about the app, and will be QR-capable so scanning the fish will link tourists to the app. Tourists without the app will be prompted to download it.
SOLVING PROBLEM #2: Lack of useful arrival information
Personalized Onboarding Process
Personalization is a growing trend within the digital space--users want directly relevant information, and don’t mind answering personal questions to get it. Here, we ask to get to know your tourist habits, wants and needs a bit to better cater our recommendations to you.
Other questions would be:
“Who are you travelling with?”
“What do you need help with?”
The information provided from the short questionaire is now used to make recommendations for you on the home page.
If you download the app prior to visiting Venice, enabling GPS will let the app knonw when you’ve arrived, so the welcome screen can be approriate.
The modal pop-up can be used as a singular guide that contains everything a newcomer to Venice would need to know.
Itinerary cards indicate activity type, transportation type, travel time, and planned time.
WAYFINDING BASICS
Navigation - Maps
SIX DISTRICTS
In an attempt to simplify Venice’s winding roads, we’ve seperated the map into Venice’s six districts and color coded them accordingly. Locations within each district will now be given the corresponding colour, so you always know which district they’re in. North are the warm colours, while the Southern districts are cool colours.
SOLVING PROBLEM #3: Scattered information
Navigation - Signs
The digital app contains all the information users need! However, we direct users to the digital app from signs scattered throughout the city.
Upright signs are located at:
-Big landmarks
-All entry points to Venice
-Bus stops
-Major bridges
Wall-mounted signs are located at:
-Dead ends
-Within smaller districts
-Minor bridges
Signs are also colour-coded to their corresponding district.
SOLVING PROBLEM #4: Dead Ends
Navigation - Dead Ends
At dead ends, tourists can scan the QR code on the physical signage using the Lost Tourist app to navigate their way out, to the nearest point of interest. Accurate written directions are also available on the sign in case of disrupted GPS signals.
Navigation - Digital
The intinerary option makes it easy to plan in advance and save route options.
Pitstops and routes are recommended based on your needs stated from the survey. For example, the app would recommend a waterbus ride for a family with young children, while a solo tourist could simply walk.
EXPLORER MODE
We acknowledge how sometimes, the magic of travelling is in the wandering. For those who don’t want to follow a map, but still want to know if they’re heading into a dead end or in the right direction, we recommend toggling on ‘Explorer Mode’. Cards indicating dead ends or wrong direction will show up on your lockscreen with vibration.
SOLVING PROBLEM #5: You’re (always) lost
Navigation - I’m Lost!
The home page opens to the map, which makes it easy to check where you are at all times. However, if you find your GPS is inaccurate, and the calibration button is not working, we provide several options to locate yourself.
OPTION 1: Enter a sign name.
This is straightforward-- all our signs are labelled and the coherent visual identity will make them easier to spot.
OPTION 2: Take a photo.
This speculative option uses computer vision. By taking a 360 degree photo, an AI is able to match your surroundings to similarities on Google Maps. Since this app is specific to Venice, the processing time and likelyhood of an accurate answer is high.
SOLVING PROBLEM #6: Planning on a tight deadline and budget
Attractions, Pitstops, and Landmarks
Our app folds in a bookings and planning component, for the traveler looking to find somewhere to dine or visit in a jiffy. As most travelers are on a budget, we include pricing as well. In the onboarding process, the FAQ should include tips for saving in Venice, such as buying waterbus passes and apps for ridesharing (specific to Venice).
ACKNOWLEDGING THE LOCALS
Venice is infamous for her tourist-hating locals. Locals complain that tourists are ruining the city, only patroning popular shops and that smaller areas are falling under. This app seeks to repair that bridge slightly, by allowing locals to promote and insert their shops as pitstops.
This is also helpful for navigation: by building our database of Venice through the help of locals who best know the city, we can achieve a more accurate map.
TEST & ITERATE
What could we have done better?
1. Copywriting // Our copy has a lot to be desired. While our tone is consistently friendly, our language wasn’t. I’d like to develop a word list and content matrix to have consistent CTAs.
2. Colour usage // Currently, each colour represents a district, but colours on the app UI are used almost randomly. They’re consistent in that pink is always for tickets, etc, but I think we could do some card sorting to test associations.
We did do an accessibility check on our colours, so go us!
3. Stronger cultural significance // One solution I greatly enjoyed from the Venice Smart City report was a speculative design using coloured tiles (with traditional Venitian designs) to lay out popular paths. I found that our branding was lacking a cultural tie to Venice, and that the solution overall may have been functional, but somewhat generic.
Perhaps something that tied more into local shops and their idea of landmarks being mundane objects would’ve been cool!
4. More exploration with AR navi? // We considered but ultimatedly discarded AR navigation solutions since we had difficulting articulating a strong use case for tech with high battery consumption while battery is a travel constraint.
We thought schools of coloured fishes leading you to your destination would be super cute though.
METRICS
How can we measure success?
Assuming we launch a revised iteration of this system, here are some metrics I’d want to track:
1. Dead end signs scanned. // By mapping those, wwed be able to track where users were commonly getting lost. We could then pinpoint where to add more signs.
2. App downloads v. numbers of tourists.
3. Trip rating. // At the end of a trip, we should prompt users to do a short survey, with questions about which app features were most helpful and how often they used the app.
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