Pokemon Go Expansion: AR+ (2017)
Collaboration with Sam E.
In my 3D modelling and fabrication class this semester, I got to develop my Pokemon GO redesigns even further in a collaborative project with a classmate. I did the research, wristband modelling and fabrication, while they modelled the glasses. The full written report was written collaboratively.
The Pokemon GO AR headset consists of AR glasses and a wristband-glove combination that would create a more true-to-life user experience of the Pokemon world, while following Niantic’s mandate. Players would be able to utlise a throwing motion to “catch” Pokemon, which would seemingly appear in the real world, through the glasses (mock-up shown below).
For my research, I explored previous HMD and smart glasses products, figuring out what aspects made some products (ex. Shima by LaForge, Microsoft Hololens) succeed and what made some products (ex. Google Glasses) fail. For the design, we took in consideration aesthetic appeal as well as functionality—measurements were based off existing products to fit required technology—and market appeal—the design was based off the outfit of the protagonist of the (at the time) soon-to-be-released Pokemon region.